Il director di Bayonetta 3, Hideki Kamiya, ha spiegato una volta per tutte perché il gioco sarà un’esclusiva per Nintendo Switch.
Le motivazioni dietro questa scelta sono articolate in una serie di post pubblicati sul profilo Twitter di Kamiya, che ora vi andremo ad illustrare.
I've got something I want to tell you all. It's about Bayonetta 3. (1/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) February 13, 2018
We are a developer that creates games by signing contracts with publishers and receiving funds from them in order to cover development costs. (2/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) February 13, 2018
For Bayonetta 1, we signed a contract with Sega and received funds from them, then we proposed a design for the game and entered production. All of the rights belong to Sega. (3/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) February 13, 2018
At the time, our company had only just been established, and we weren't properly equipped for multiplatform development, so after discussing with Sega, we decided to develop the game exclusively for Xbox 360. (4/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) February 13, 2018
However, after that, one of Sega's trading partners ended up making a port for PS3, at Sega's behest. More recently, they also decided that a Steam version should be developed, which was released last year. Sega owns the rights to all of these versions. (5/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) February 13, 2018
When we started making Bayonetta 2, we initially received funds from Sega to develop the game for multiple platforms, but the project was halted due to circumstances at Sega. Nintendo then stepped in to continue funding the game, allowing us to finish it. (6/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) February 13, 2018
As such, the rights belong to Sega and Nintendo. The rights owners decided the game should be made for Wii U. (7/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) February 13, 2018
Nintendo was also kind enough to fund a port of Bayo 1 for Wii U, and they even allowed us to use the Japanese voice track we created for the Wii U version in the PC version of Bayo 1 as well. (8/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) February 13, 2018
I am extremely thankful to Nintendo for funding the game, and to Sega for allowing them to use the Bayonetta IP. (9/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) February 13, 2018
As for Bayonetta 3, it was decided from the start that the game was going to be developed using Nintendo's funding. Without their help, we would not have been able to kick off this project. (10/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) February 13, 2018
All of the rights still belong to Sega and Nintendo. The rights owners decided that the game should be made for Switch. (11/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) February 13, 2018
Game development is a business. Each company has its own circumstances and strategies. Sometimes this means games get made, sometimes it means they get cancelled. (12/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) February 13, 2018
But I believe that every single person involved is dedicated to delivering the best possible experience. I know that, to me at least, that's one of the biggest goals when I set to work. (13/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) February 13, 2018
I cannot express how happy I am that we get to make Bayonetta 3, and we intend to do everything within our power to make it as good as it can be. That's all we can do, and we consider it our greatest mission. (14/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) February 13, 2018
It took a while for production of Bayonetta 3 to be okayed, but now that it has kicked off, I hope it will turn into a wonderful encounter for all of you. (15/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) February 13, 2018
Voglio dirvi una cosa riguardo Bayonetta 3. Siamo un team di sviluppo che contatta i publisher e che riceve fondi in modo da coprire le spese. Riguardo al primo Bayonetta, firmammo un contratto con SEGA ricevendo dei fondi da loro. In seguito ad un progetto ci venne dato il via per produrlo. Tutti i diritti sono di SEGA. Ai tempi la nostra compagnia era stata appena creata e non avevamo fondi sufficienti per poter creare un gioco multipiattaforma. Così, dopo aver parlato con SEGA, decidemmo di creare il primo capitolo su Xbox 360.
Tuttavia, uno dei partner di SEGA decise di fare un porting anche su PlayStation 3 e recentemente hanno deciso di portarlo anche su PC via Steam. SEGA detiene i diritti su entrambe le piattaforme. Quando abbiamo deciso di creare Bayonetta 2, abbiamo ricevuto inizialmente fondi da SEGA, ma in seguito la produzione si è fermata. Nintendo si è quindi palesata offrendosi di continuare la produzione. I diritti perciò appartenevano sia a SEGA che Nintendo. Quest’ultima decise di creare il gioco per WiiU e fu così gentile da fare anche un porting del primo.
Per Bayonetta 3 si è deciso fin da subito di farlo su Nintendo Switch perché è grazie a loro se oggi parliamo di questo nuovo progetto. Lo sviluppo di un gioco è fatto anche di business, ed ogni compagnia ha una propria strategia. Sono sicuro che ogni persona coinvolta si dedicherà a anima e corpo a questo progetto. Sono contento che Bayonetta 3 sia realtà; ci vorrà un po’ per mettere a posto tutto quanto, ma sono sicuro che si trasformerà in una magnifica esperienza per ognuno di voi.
Ecco dunque perché il terzo capitolo di Bayonetta non uscirà su altre piattaforme al di fuori di Nintendo Switch.
Voi cosa ne pensate? Sperate comunque di vederlo su PC, PS4 o Xbox One?
FONTE
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